A clan war is a 5v5 match on a rented server: the server itself runs the match, counts the rounds and, when the match is played out, writes it into the site scoreboard.
On any other map (aim_, fy_, awp_, tr_ and the rest) the clan war commands simply do not exist. If ClanWar is off, the commands answer you in chat instead of staying silent — that message tells you exactly what is missing.
| Format | Regulation | Tie |
|---|---|---|
| MR12 — CS2 style | 24 rounds, first to 13, sides swap after round 12 | 12:12 → overtime MR3: 3 rounds per side, first to 4 wins, $10000 to start; 3:3 starts another overtime |
| MR15 — classic | 30 rounds, first to 16, sides swap after round 15 | 15:15 → overtime MR3, or a draw if overtime is off |
| Halves | Each half runs until one side wins 15 rounds, then the sides swap | Halves 2-0 wins the match, 1-1 is a draw |
| Command | What it does | Who |
|---|---|---|
| /knife | Knife round — the winner picks the starting side | owner, helpers |
| /stay, /switch | Keep the side or change it after the knife round | the team that won the knife round |
| /start | Start the match: 60s warmup, then LIVE | owner, helpers |
| /stop | Stop the match. A match stopped before the end is NOT saved | owner, helpers |
| /swap | Swap the teams manually | owner, helpers |
| /rr | Restart the round (only outside a match) | owner, helpers |
| /pause, /unpause | Tactical timeout, 60 seconds, up to 4 per match | owner, helpers |
| /cwhelp | Show the commands and the current format | everyone |
If someone drops out of a live 5v5, the server pauses for 60 seconds by itself and resumes as soon as he is back (up to 3 times per match).
The game server counts the match itself: kills, deaths, headshots and rounds played for every player, for both halves and the overtime. Nothing depends on your browser.
A match reaches the scoreboard when all of this is true:
A match stopped with /stop before the end, or abandoned and left running, is not saved — the server says so in chat and names the reason. A finished match shows up in the scoreboard within about a minute, with the score by halves, every player's K/D and headshots, and the MVP.
A match that sees no rounds for 10 minutes is dropped by the server, and the room goes back to its normal settings.