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SKILL system in game is using ELO system of counting.

Posted: Wed Dec 23, 2020 2:35 pm
by Pacifista
The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is Higher greater than their opponent's is expected to win more often.

Now easier with example:

Player 1 :muscle: ( 20 000 skill) kills :skull_crossbones: :arrow_right: Player 2 :baby: (5 000 skill ) will have less skill to add, then if Player 2 :baby: will kill :arrow_right: Player 1 :muscle:.

Same Player 2 :baby: ( 5 000 skill) kill :skull_crossbones: :arrow_right: Player 1 :muscle: (20 000 skill) means Player 1 :muscle: will loose :scream: more skill then if Player 2 :baby: would be killed :skull_crossbones: by Player 1 :muscle:.